BSI PD ISO/IEC TR 29119-6:2021
$198.66
Software and systems engineering. Software testing – Guidelines for the use of ISO/IEC/IEEE 29119 (all parts) in agile projects
Published By | Publication Date | Number of Pages |
BSI | 2021 | 54 |
This document provides guidance for the application of ISO/IEC/IEEE 29119 (all parts) in agile life cycles. This document is intended for (and not limited to) testers, test managers, business analysts, product owners, Scrum masters and developers involved in agile projects. The mappings provided in this document are designed to benefit any team or organization that is either moving away from traditional/waterfall life cycles and into agile or vice versa as well as new organizations that are commencing agile as their chosen life cycle. It is designed to be understandable regardless of the reader’s familiarity with ISO/IEC/IEEE 29119 (all parts).
PDF Catalog
PDF Pages | PDF Title |
---|---|
2 | National foreword |
7 | Foreword |
8 | Introduction |
9 | 1 Scope 2 Normative references 3 Terms and definitions 4 Concepts 4.1 Agile practices and artefacts |
10 | 4.2 Mapping of agile practices to ISO/IEC/IEEE 29119‑2 test processes 4.2.1 Overview |
11 | 4.2.2 Acceptance criteria 4.2.3 Acceptance test-driven development (ATDD) 4.2.4 Amplify learning 4.2.5 Backlog management |
12 | 4.2.6 Behaviour-driven development (BDD) |
13 | 4.2.7 Build integrity in 4.2.8 Burn-down and burn-up charts |
14 | 4.2.9 Co-located teams 4.2.10 Collective code ownership 4.2.11 Continuous delivery and deployment |
15 | 4.2.12 Continuous integration and continuous testing 4.2.13 Cross-functional team |
16 | 4.2.14 Daily stand-up 4.2.15 Definition of done |
17 | 4.2.16 Definition of ready |
18 | 4.2.17 Eliminate waste |
19 | 4.2.18 Empowered team 4.2.19 Emergent design 4.2.20 Epic 4.2.21 Fast user feedback |
20 | 4.2.22 Feature-driven development (FDD) 4.2.23 Feature toggle 4.2.24 Frequent interaction with product owner 4.2.25 Increment 4.2.26 Informal defect management |
21 | 4.2.27 Iteration backlog 4.2.28 Iteration goal 4.2.29 Iteration planning 4.2.30 Iteration review |
22 | 4.2.31 Iteration zero 4.2.32 Just in time 4.2.33 Limit work in progress 4.2.34 Mood chart |
23 | 4.2.35 Occasional test iterations 4.2.36 Pair programming 4.2.37 Parallel test iterations 4.2.38 Planning poker |
24 | 4.2.39 Product backlog 4.2.40 Product owner 4.2.41 Refactoring 4.2.42 Relative estimation |
25 | 4.2.43 Release planning 4.2.44 Retrospective meeting 4.2.45 Scrum master 4.2.46 Self-organizing teams 4.2.47 Short iterations |
26 | 4.2.48 Simplicity 4.2.49 Story mapping 4.2.50 Story testing 4.2.51 Sustainable pace 4.2.52 Task board 4.2.53 Team charter 4.2.54 Team room |
27 | 4.2.55 Team-based estimation 4.2.56 Technical debt 4.2.57 Test-driven development (TDD) |
28 | 4.2.58 Timebox 4.2.59 Transparency 4.2.60 User story 4.2.61 User stories – INVEST mnemonic 4.2.62 User story format – role/feature/rationale |
29 | 4.2.63 Velocity |
30 | Annex A (informative) Mapping of The Scrum Guide to ISO/IEC/IEEE 29119‑2 test processes |
32 | Annex B (informative) Mapping of ISO/IEC/IEEE 29119‑2 (test processes) to agile practices and techniques covered under Clause 4 |
45 | Annex C (informative) Example mapping of typical agile test artefacts to ISO/IEC/IEEE 29119‑3 test documentation |
47 | Annex D (informative) Example agile test artefact |
53 | Bibliography |